Comics

Issue by Issue – Marvel Two-In-One #57

Writer – Mark Gruenwald, Ralph Macchio
Artist – George Perez
Inker – Gene Day
Colours – Bob Sharen
Letters – John Costanza

After combatting different threats over the past two weeks, Quasar has come to the conclusion that there must be someone on the inside of Project Pegasus committing sabotage and he relates just that to those he has called to a security meeting. Present is The Thing, Giant-Man and assorted Project Pegasus personnel and they all agree on that fact and decide to review the security footage to find out just who that person might be. Elsewhere in the facility, Wundarr has awoken and as he is now able to drain all forms of energy, where he walks, things are blacking out and turning off. That goes for prison cells and one such room holds the villain Solarr who is only too happy to get out. Attacking Wundarr is useless he realises, but also the fact that he needs to escape and to do so, he will need a partner just in case he runs into some opposition. Ralph Macchio and Mark Gruenwald continue their tale of Wundarr, though the focus is soon taken off of the mysterious man and put upon the prison break that Solarr means to make and with his partner in crime, the newly-freed Klaw – it might be a little easier said than done. It is not long before everyone is made aware of the villains escaping and they are soon chased after by everyone in the secret facility. As such, the pace of the book picks up exponentially and back on art duties is George Perez who does a great job of making it all very exciting. Though Solarr is not known as one of the greatest bad guys to have ever appeared in a comic book, he manages to put up quite a fight and by the end of the tale, he and Klaw give the heroes a decent pounding. While all of this is well and good, readers have been reading the Project Pegasus saga for five issues as of this point and though they have all been a lot of fun, they were supposed to deal with the man called Wundarr and just what it is that is happening to him. It has all been very mysterious up until this point as Wundarr has been in a strange, self-induced coma, but there does come a point where a little payoff would be good and now with it being this many chapters in, it is getting just a little tedious. None of the books have been bad in any way, it is simply the constant tease of a resolution that manages to stick in the craw. Overall though, the storyline has been quite good, this issue included and seeing where it leads will hopefully bring readers back and finish off the current tale.

4 out of 5

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