Writer – Gerry Conway, Martin Pasko
Artist – Ric Estrada
Inker – Mike Royer
Letters – Mike Royer
Now calling the New York City of Earth-One their new home, the Freedom Fighters of Earth-X which include Uncle Sam, the Human Bomb, Doll Man, Black Condor, Phantom Girl and the Ray are more than a little excited. That excitement happens to be short lived though as creators Martin Pasko and Ric Estrada introduce a new threat in The Power Company who in turn are led by the Silver Ghost. For the moment, the Freedom Fighters make short work of the criminals but not before receiving a few licks themselves. Eventually, the two teams will come into contact again, leaving the book off on a cliff-hanger, but in-between, readers get to know who the main players are and about their past. In addition to that, they run into a little trouble with the law who are a little hesitant at allowing the heroes to make the city their new home, not to mention Phantom Girl discovering that she now has a new power. One of the funnier things to take place in this issue is the fact that everyone who sees Uncle Sam cannot actually believe that he is indeed the Spirit of Liberty, to which he always assures them that he is. The rest of the team works well together, indeed they had to if they were able to survive on their Earth against a foreign war machine. One does have to feel slightly sorry for the Human Bomb though, a man who must remain in his suit for fear of blowing up everything that he touches. While Pasko sets the book in the ‘now’ of New York City, it would have been far more interesting if it had channeled the Freedom Fighters’ exploits upon Earth-X and the Nazi menace. How different would it have been there and what would have changed? There are two things that readers do know and that is the fact that Germany won the war on Earth-X and New York is in ruins. While the book starts out strong with some good action and a bit of animation to keep things moving along at a brisk pace, it could have been so much more by setting itself apart from the pack. Still, it is definitely a story worth reading that leaves the readers wanting more as it paints the team into a corner they might not escape from.
4 out of 5