Morgan is still on the hunt to find a cure for his daughter Jennifer but of course, as things often do, events tend to get in the way to stop him from his intended mission. This time around it is the fact that he is running low on ammunition and he has to stop at his old plane to get some more. In doing so he notices that there are some weird cultists hanging around getting ready to sacrifice a girl. Saving her and gaining the ammunition take but a few moments, but then it is out of the frying pan and into the fire when he gets captured by some slavers for the millionth time. You would think that because Tara rules one of the greatest kingdoms in Shamballah, they would have done something about the whole slavery issue. As it is, every so often Morgan and whoever is travelling with him just happen to get caught by slavers who think they can sell him off just like any other poor soul they abduct. Luckily Morgan is not just any man. Overall this tale was fun, but was unneeded and distracted from the main plot that writer Michael Fleisher began last issue. Ever since coming on board the book, he has given it a newfound purpose and added a bit more seriousness to the nature of it. This tale hearkens back to the many fill-in issues that have plagued its run and though it is not terrible, for once, it would have been nice to see a long-form quest take place without any silliness or distractions taking place. What did not help this issue in addition to everything else was the cartoonish artwork of Paris Cullins and Martin King. At times it looked okay and at others like a Saturday morning cartoon. It was distracting at times and really took away from the story, but again, could have been a lot worse. So while it was an issue that was all right and enjoyable as a whole, there have been enough stories like this that we do not need any more.
2.5 out of 5