The Warlord, Travis Morgan is travelling with the thief whom he had let live in the previous issue. They intend on stealing an ancient treasure as Morgan has agreed to help and when they arrive, they find it might be harder to do so then they originally thought. Morgan eventually figures out the puzzle and as they go through their ‘trials’ to get this prize, they are faced with their own failings and it is almost unbearable for the both of them. Meanwhile, Chakos has survived, and surprisingly, or not, so has Deimos and in return for fealty, Deimos saves Chakos’ life. Not a good thing. Mike Grell delivers up some more life lessons for our hero who may or may not get him to man up and go home to the people who care for him. His companion Ashir, the number two thief in all of Skartaris, is an interesting person and quite fun in his own right. There is little comedic relief in the book, so it would be great to see Ashir continue on in some fashion as a supporting character. Up until this point, Travis seemed very self-involved, essentially not thinking or wanting to deal with his problems and being confronted with them head-on will hopefully make him deal with them and head back home. The twenty-sixth issue was fairly decent, with gorgeous art as always and a pretty standard story. Having Deimos come back already is far too soon and is setting him up as an unbeatable foe. Add to that, a foe who keeps turning up like a bad penny and hopefully it is not a sign of being unsure of where to take the book.
3.5 out of 5