Having dinner, Machiste, Mariah and Morgan are attacked by pterodactyls which promptly claim Mariah and fly off. Morgan, being who he is, jumps onto another as it starts to fly off, and just because he might as well, Machiste does so too. They end up at a city in the sky ruled by an Atlantean android named Tragg. But not all is right in this seeming paradise as everything is just a little too perfect.
Grell spins us another yarn with another piece of the Atlantean puzzle making itself known. Morgan overcomes certain deth, this time with a little help from his friend Machiste, and he remains as headstrong as ever. Machiste also gets his new mace/morning star hand to replace the one Morgan chopped off last issue. Nice to see Grell continue to introduce new villains as often as he does, even if they do not stick around for very long. Tragg has been the most memorable so far, aside form Deimos, and so far he seems to be the one that might make a possible comeback, only because he is an android. Time will tell. Short and sweet done-in-one tale as our crew makes their way to Shamballah.
4 out of 5